Interior scene and render based on a house I lived in a few years ago, with Easter-themed decorations.
Models were made in Blender, mostly based on the the actual furniture of the house. The textures ended up being rather simple - single photographs edited in various ways, some procedural textures, some fast Photoshop edits, and some pre-made PBR textures.
I was stuck on this scene for a while, until I was adviced to change the light direction. The new light direction seen here really helps bring the scene alive.