Game-ready, animated wire cutters.
2048 tris, 1024 pixel textures (Metallic-roughness PBR: color, metallic, roughness, normal, height).
Sometimes, it's hard to draw the line between low-poly and high-poly models. While this model wouldn't work as a decorative low-poly prop and wouldn't be ideal for a mobile game, it could be used in e.g. a bomb defusing scene in a PC or console game. Depending on the scene, it might even need a bit more detail.
I've been digging through my old projects. These wire cutters were originally from 2012. I cleaned up topology, optimized the mesh and UV layout a bit, made new PBR textures in Substance Painter and added in a simple animation.